12/8/2022 0 Comments Tactics ogre one visionBut im not that great at that kinda thing. It is definitely possible to fix with photoshop or maybe even using a diff model. That is indeed due to upscaling issues, I used Fatality and Manga109 ERSGAN models for most of these upscales. Unless he like moved Raveness to another location and now her upscaled face doesnt work, dont think that is the case though.ģ. There have been recent updates to OV I dont think there was anything new to worry about. They both dump the same fonts, text boxes, and portraits for the most part. Think all that was new were some icon sets and a portrait for sara. It is compatible with OV mostly, I ran OV and upscaled whatever did dump that was new and pasted it in to the folder a long while back. I will probably update this thread here first before the reddit thread since it's super dead over there.Ģ. Or move\Jump at the top of the same screen being pretty hard to read and their number being blurred.ġ. This looks pretty good, but some text is inconsistent and blurred is that the mod or just emulator settings difference? Particularly at the Xapan menu the INT,DEX, etc stats looking more defined, but loosing some colour and their numbers looking blurred. ![]() Is this compatible with the One Vision mod? Since it changes some text i assume not.ģ. Can you link the thread about this on the TO reddit in case or is there a better way to follow this if you decided to update it?Ģ. (04-03-2020 03:12 PM)Ace_Kuper Wrote: Registered just to ask you a few things.ġ. simple CE scripts to help creating CWCheats, ![]() Through I don't really get why the author of this choosen 圆 scale as PSP graphics will only scale perfectly for HD(1920p x 1080p) and UHD(3840p x 2160p) displays, upscalers also tend to give better results with scale that's multiplier by 2 and if you really need UHD(x8), you can just x2 the x4 textures later on, through not recommended when using non-texture formats like PNG's since it cause a lot of stutter on texture load and current texture replacement doesn't have anything to prevent it. If it's using a font which this texture pack scales up, there should be no problem whatsoever.Įven if it's the first case you could just dump those textures yourself and use similar AI upscaling software. If the textures have text itself, then yeah it will not be compatible at least for those changed parts. Oh yeah I somehow loked at his 1 post and join date without noticing the date of the post itself p.Īs for the text being changed, it depends. ![]() Let me know if anything is broken etc.etc Updated and cleaned up by Kairo GC and Compressed down to 365mb by Shadking I recommend PPSSPP at 6x resolution with "Natural Colors" as post processing shader. Beginning Chaos side playthrough also upscaled saras "unique" One Vision portrait, cleaned up a few things. V0.2 All portraits in chapters 1-4 Law playthrough are now upscaled and of course any overlap. All portraits til CH3 law beginning are upscaled and all unique character portraits too. ![]() V0.1 Entire UI, font and world map first pass. I've upscaled as much of the Warren Report as I could too but there are textures that dump there that are always a different hash so upscaling them has no effect and just takes up hdd space. Text, world map, and menus have all gotten the ersgan treatment. Released this awhile back on the TO reddit, might as well leave it here too.
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